And Super Mario Galaxy 2, known as Super Mario Wii 2 in South Korea, is a 3D action platformer game for the. It is the sequel to and is the fourth 3D platformer entry in the; it is also the first, and thus far, the only 3D platformer in the Mario franchise to be released on the same console as its predecessor ( Super Mario Galaxy 2 was released on the Wii; the same console that Super Mario Galaxy was originally released for).
The sequel retains many elements from its predecessor, such as the adventure being in outer space, the element of, and recurring objects such as. Returning include the and the. However, the game introduces new elements as well, such as the utilization of, new like the, and the use of within the game for beginner players. All releases of the game except for the American version include a beginner's DVD to help players understand the controls and items if they haven't played Super Mario Galaxy. In North America, help for beginners is found on the official website as well as on the. Super Mario Galaxy 2 is also the first Wii title to be digitally re-released on the 's service.
Super Bowser Super Mario Galaxy 2 is 'another story of stardust'. The game begins at the time of the, which only happens every 100 years. Invites to share some while watching the shooting stars. On his way to Peach's Castle, Mario finds a lost, who seems to like Mario and jumps into his hat, granting him power. Near the castle, Mario discovers it under attack by, now gigantic thanks to the Power Stars, who kidnaps Peach and takes her away to the center of the universe.
In response, who crashed near the castle offer to aid Mario to chase Bowser by transforming into a and launching Mario to space. After collecting a Power Star, Mario arrives on a planet-like object, where he meets, who tells his crew and their spaceship were attacked by Bowser. Realizing both him and Mario need each others' help to collect the stolen Power Stars and rescue Peach, he uses the Power Star to fix his ship and transform it into, which is used to travel through space and find more Power Stars.
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During his travels, Mario has to deal with Bowser's forces, including and Super Bowser himself. Baby Luma bidding farewell to Mario and Peach. Finally, Mario and friends locate, where Bowser is fought for the final time.
After Bowser's defeat, his empire becomes undone, and Peach is saved. A comet which was caught by Bowser's fortress is also freed and is revealed to be the. Then appears, happy to see that Baby Luma is safe. Baby Luma, overjoyed that he's reunited with his 'mama', heads back to his home, and takes as a souvenir, much to Mario's surprise.
After the Comet Observatory leaves, Mario and Peach return to their own home using the Starship Mario. Along the way, Bowser is shown in a tiny form near Peach's Castle.
Telling stories to the Lumas. If the player collects the first 120 Power Stars and battles Bowser again in his fortress, an extra scene is shown after the credits, revealing Rosalina and her Lumas in the Comet Observatory's Library.
She has finished reading a story to them (possibly the events of the game itself) and plans on telling the Lumas a new story about the. A new feature is then unlocked in which all the galaxies are visited by green Prankster Comets.
From there, the player must hunt down all the Green Stars. When they are all collected (adding up to 240 Power Stars), the will be opened in World S. It houses the last two Power Stars, and when the last one is reached, Rosalina will congratulate the player, and will appear on. From instruction booklet Shining stardust falls on the Mushroom Kingdom once every hundred years. That time had come again. 'Dear Mario, Would you like to share some cake while we watch the shooting stars? Meet me at the castle!'
-Peach Mario ran through the field with stars falling around him. Suddenly, he noticed a strange light in the grass. As he peered cautiously through the reeds, he saw a small, lost Luma.
With the baby Luma tucked safely under his cap, Mario rushed on to the castle. But when he got there, something unexpected was waiting for him. Characters. Mario on the deck of Starship Mario. The gameplay is similar to, with a focus on platforming based on and around 3-D planets of varying sizes and with many different types of surfaces. Power-ups, such as the, and make a return, along with new ones such as the and the, as well as various enemies. Reappear for interplanetary navigation, along with a and Mario's action.
Additionally, the concept of 'Dark Matter' appears as the medium of which are composed, and as a portal through which Airships emerge. 2-D stages featured in Super Mario Galaxy are also included in Super Mario Galaxy 2, introducing many new features.
The game has only three file slots to use, unlike the six files in the preceding game; also, files can no longer be copied. Mario is controlled with the analog stick and can jump with the. The works just as the trigger did in Super Mario 64. The player uses it to make Mario crouch, do and do.
The centers the camera behind Mario, while the can adjust the camera angle manually. By pressing the upper part of the, the player can enter a first person perspective. The game also uses the motion sensors in the Wii Remote. The pointer of the Remote appears as the on the screen. The Star Cursor is used to perform a variety of actions, such as using, manipulating, and collecting. Shaking the or will make Mario perform a.
And about to get a in. One of the more notable additions in Super Mario Galaxy 2 is the inclusion of. When Mario finds a, he can crack it to release and use Yoshi.
Yoshi will change colors when eating either a, or; a darts at rapid speeds, a inflates and floats upwards, and a lights up and shows hidden paths for a certain amount of time, respectively. When utilizing Yoshi, the player's Wii Remote cursor turns into a red sphere that detects targets for Yoshi's tongue. Using the cursor allows Yoshi to swallow enemies and swing from special flowers. Elements from older games are also included in the new game.
These elements include a remix of 's overworld theme (which is originally heard in from the predecessor, Super Mario Galaxy), a galaxy that is reminiscent of from, a remix of the second overworld theme from, the checkpoint flag from, a galaxy based on from, and a remix of the main theme and slide theme from Super Mario 64. Mario near the leading to. Like Super Mario Galaxy, Super Mario Galaxy 2 features a main hub.
For traveling between different galaxies, Mario will use a planet shaped like his head,. Starship Mario can be explored, much like the Comet Observatory, although it is smaller.
The game has a total of 242 stars to collect, twice the number of stars found in Super Mario Galaxy, including 120, 120 and an extra 2 Power Stars in. Multiplayer from the original Super Mario Galaxy reappears, but in addition to being another star cursor, the second player is a. The second player can stun enemies and pick up Star Bits like in Super Mario Galaxy, but now they can pick up coins (including ) and mushrooms, defeat enemies by spinning, stop the (while player 1 is riding on it), activate checkpoints, and flip switches. Mario in the Cosmic Guide mode of. Super Mario Galaxy 2 features ways to help players during gameplay similar to the Super Guide mode seen in.
In some levels, the player may watch the, which it is a short demonstration of Mario taking some actions to progress. Another way the game offers is the Cosmic Guide mode. If the player finds a very difficult obstacle on his or her way, an entity known as the will ask Mario if he needs some help. Activating this mode, Mario will pass automatically through the level to find the Star. The player may stop this mode by pressing the, though once the player has chosen this mode, they will finish a level by getting a instead of one gold.
The player must play through the level without the Cosmic Guide in order to gain a gold Star. Unlike in Super Mario Galaxy, the player can now switch between playing as or playing as in certain levels. If the player clears, Luigi can be played as in any level. Like in most Mario games, Luigi can jump higher but has reduced traction.
Enemies New enemies. Power-Ups This game introduces the, the and the. The and the would have made a comeback appearance in the sequel before being removed. All of the Power-Ups except for the Rainbow Star appear in the Engine Room of, though none can be used, as they are contained as souvenirs in small glass domes which cannot be penetrated. However, the Cloud Flower will appear on the 'forehead' of the which can be used around the ship. Power-Up Transformation Function Allows Mario to make three cloud platforms by shaking the.
Also allows Mario to walk on other Clouds. If Mario picks up another Cloud Flower when he is, his clouds would refill back up to three. An item that allows Mario to drill though dirt by shaking the Wii Remote which sends him to the other side of the planet Mario is currently on. Allows Mario to turn into a rock by shaking the Wii Remote, knocking out enemies and boulders along the way.
Can also be used to destroy Red Crystals and to knock down bridges. Allows Mario to fly for a short time when the button is held. Also allows Mario to stick to honey walls, and give him the ability to walk on flowers and clouds.
A mushroom that gives Mario the power of intangibility, and also allows him to float in the air with button taps. Shaking the Wii Remote would allow Mario to go through certain things, and to ride like the wind.
A power-up that allows Mario to throw at his by shaking the. A power-up that transforms Mario into, allowing Mario to bounce extremely high by pressing the with good timing. A power-up that turns Mario into, thereby making him completely invincible for a short time. Power Up Locations Galaxy Star N/A All and All All and and All and and and and All All All - Only appear in Star 1 - Only appear in Star 2 - Only appear in Comet Star Yoshi and Fruits These are Yoshi's powerups and the locations they are in, along with the locations that Yoshi himself is in. After eating a Locations Galaxy Star None All All All and All All All All Prankster Comets Like the, appear and cause special missions to appear. While some comets from the first game return, others are completely new. Unlike the previous game however, comets are gotten by collecting instead of appearing randomly; also, not all galaxies have a comet (barring the that appears after all 120 regular are gotten).
The table below shows how many Comet Medals it takes to cause a Prankster Comet to appear in a certain galaxy, as shown in the Prima Official Game Guide: Galaxy Required Comet Medals Comet Type Episode Title 1 2 3 4 5 6 8 9 10 10 11 12 14 15 18 19 19 20 22 23 24 26 27 28 30 31 32 34 36 38 40 42 44 46 48 49 This table shows the galaxies that do not have a comet associated with them: Galaxy Galaxies. Mario and two in an early version of. The development of Super Mario Galaxy 2 started as soon as the first Super Mario Galaxy was released. Many of the ideas were based on those shown in the first game, which, for example, included moving or adding new stars in the levels.
The project was initially called Super Mario Galaxy 1.5. The development of the new version of the game lasted a year; however, Miyamoto realized that the new game was beginning to overflow with new elements and ideas. Therefore, the team decided to create a real Super Mario Galaxy sequel rather than a new version of the original installment. The development of the sequel then lasted two and half years. The game was revealed at E3 2009, along with.
Although the game was far along in development, it was held back to 2010 due to the release of New Super Mario Bros. Wii in November 2009. According to, 90% of the features in the game would be new, whereas the remaining 10% were already introduced or featured in the original Super Mario Galaxy. Shigeru Miyamoto noted, 'Really what we ended up with is more than 90% of what you'll see in Galaxy 2 is brand new. I'd say closer to 95, maybe even 99%. One of the new things was the inclusion of Yoshi, and also the use of the drill to open up and drill through stages.' On the other hand, Miyamoto stated in an interview that he wanted to go with as little story as possible for Super Mario Galaxy 2.
Some of the developers wanted to include characters from other Nintendo franchises, such as. However, Miyamoto shot down the idea. CEO of Nintendo America stated that Super Mario Galaxy 2 would be more challenging regarding its predecessor.
It was hinted that the new game would implement a tool-assisted guide, similar to the Super Guide from New Super Mario Bros Wii. It was eventually confirmed, although it worked differently. Beginner players could use the Cosmic Guide mode (activated when encountering the Cosmic Spirit) or the Tip Network to learn moves and hints during gameplay. Japanese, European and Australian boxes came with a special DVD to help players to know basic and expert techniques of the game. Super Mario Galaxy 2: Original Soundtrack Main article: An official soundtrack for the game has been released. It is a two-disc edition exclusive to members in Japan which holds all seventy songs from the game.
The game's official soundtrack is performed by the. Reception Upon its release, Super Mario Galaxy 2 was met with critical acclaim, and is one of the highest rated video games of all time on the aggregation sites Metacritic and GameRankings. EDGE magazine has given the game a perfect score of 10 out of 10, being the third so far to receive such rating (the others were and ). Official Nintendo Magazine grants it a 97%, while Game Informer has given the game 9.25 out of 10.
Gave it a 9.5 out of 10. IGN and Gamespot granted the game a perfect 10/10, as well as GamesRadar. Gamespot also gave the game the Best Platforming Award and the Best Wii Game Award of 2010. IGN named it the Best Wii Game of all time. Gametrailers has given a 9.7 from 10, while Famitsu a 37 out of 40.
GamePro gave four and half stars, X-Play gave it a perfect five out of five stars, and 1UP.com an 'A' rating. Nintendo Power also gave the game many awards in addition to the near perfect score, including the Overall Game of the Year Award (Readers), Best Wii Game of 2010 (Staff and Readers), and more. It was awarded Game of the Year and Best Game on Wii by Guinness Book of World Records Gamer's Edition 2011. Super Mario Galaxy 2 is the 13th best-selling game for the, with 6.36 million copies sold worldwide, as of March 31, 2014.
Media For a complete list of media for this subject, see. Title Screen - Title screen theme. 1:57. Quotes Main article:. 'Oh, by the way, I found this a little while ago! Think you can use it?' -.
'Super Mario Galaxy, Wahoo!' - Mario. 'First time in galaxy, always Comet medal somewhere. Glitches Main article: Yoshi's infinite To perform this glitch, should ride and perform a. When he is almost finished, the player should release and press, then, release and hold, repeating this to gain more height. This was discovered by fans very shortly after the game's release.
This glitch is known by many fans as 'Infinite Fluttering,' and has become the most well-known glitch in the game. Using this glitch, players can fight the final boss, and also even clear the Perfect Run with.
It is also because of this glitch that many other glitches have also been found. Flip-Swap Superjump In the, can use the upward momentum from a flipping up to perform an extremely long, high. Mario must be on one of the non-flipping platforms in the galaxy. Then, he must run toward an empty space that a flipping platform flips to when Mario spins.
Right before Mario runs into the empty space, he must spin to make the flipping platform flip to the empty space. Mario should fall onto the flipping platform while it is still rising. Finally, Mario must perform a right before the platform stops moving. The timing for this is difficult, but if performed correctly, Mario will do a 'superjump' that covers huge distance and can be used as a shortcut.
This can also happen if jumps immediately after he forms a cloud. Pre-release and unused content Main article: In the debut trailer from E3 2009 and the two Media Summit Trailers, there were several differences from the games release. The starting planet in was originally going to look similar to the Crystal Planet in from the first game. When a player used a, the player did not glow or leave a glowing trail as in the final version. 's background was used in Tall Trunk's Slide, and in 's 's tower.
Gallery For this subject's image gallery, see. Staff Main article: General Producer. Producers. Director. Music.
References to other games.: 's music, which is itself a remix of 's music from the, originated from this game's overworld theme. The first few notes of this music are played when switching from Mario to Luigi and back. Other music from this game returned from Super Mario Galaxy as well.
In the Grandmaster Galaxy, there is a backdrop featuring elements and enemies, as well as Mario and Luigi in their 8-bit sprites from this game.: is similar to from this game, as the two are of massive size and feature giant versions of common items and enemies.:, who first appeared in this game, is playable in Super Mario Galaxy 2, and the percussion sounds heard when riding on Yoshi are reused. In fact, when Mario first saves Yoshi, his speech is obviously based on his speech in this game. Additionally, this game's athletic theme returns as 's music (as well as the music that plays during the mission for Starshine Beach Galaxy, 'Purple Coin Beach Dash'), and the theme returns as 's and 's music. Also, the sound effect that is heard when a 's effect is about to run out is used in the bonus areas of Super Mario Galaxy 2, and the sound effect heard when passing through a door in this game is used when opening a door in. In Puzzle Plank Galaxy, the Rainbow Notes play the theme from Super Mario World.: Some of the cookies seen inside the chocolate box platforms via the in are the checked cookies from this game.: The slider theme from this game is used for.
The 'Bowser's Road' theme is remixed once again, appearing in several Bowser-themed galaxies. Also, the is a replica of; its boss, the, is fought there, and an arrangement of the course's music plays there as well.
Both games start with Peach sending a letter to Mario involving. Additionally, the 'Inside the Castle Walls' theme can be heard when rescuing Peach and the final Grand Star in Super Mario Galaxy 2. The Rainbow Star theme is remixed once again from the and theme. Finally, Mario says, 'Thank you so much for playing my game!' After the ending credits, just as he did in this game.: The is based on some elements from this game. The main mission of is a replica of the secret level found in of.
The red and blue flipping platforms return, although they work differently. Piantas also return.: The returns from this game, and the and are based on the and from this game, respectively. Also, the world maps are based on the one from this game. In both games, Bowser is giant, and the final battle is divided in two different parts, the latter having a bigger Bowser. The model for the Koopalings' cake reappears in Super Mario Galaxy 2's credits.
Additionally, when players collect all the coins in a certain time limit that were accessed by a switch in Super Mario Galaxy 2, the audience claps in the same fashion they did in this game. References in later games. The Super Mario Galaxy 2 puzzle in the Nintendo 3DS StreetPass Mii Plaza game Puzzle Swap.: The 's concept is back (but slighty changed) for the level.: appear with a similar design to the. In addition, the theme used on bonus planets return. The blue and red flipping platforms return, and the 'beat blocks' return as well.
Cosmic Clones return, but they look different. An early theme for the battle was the same theme played when fighting.: The Sky Station Galaxy (under the name 'Synchro Battle Galaxy') appears in the event.: makes an appearance as one of the Mario series game boards.: appears in the background of the Mario Galaxy stage. /: The giant dragon used for the racetrack has a similar design to, but with legs. In Deluxe, the battle course has two statues of the same Gobblegut-like dragons.: Gobblegut is used as the base design for a weapon in this game.
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